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  RedM Scene Helper — host it yourself!
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A free tool for building /scene commands for RedM (Red Dead
Redemption 2) roleplay. Type your scene, style it with colors and
sizes, hit "Generate Code," and paste the result in-game with the
/scene command.

Originally built for Rosewood Ridge (https://rosewoodridge.xyz).
You're welcome to host it anywhere.

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WHAT'S IN THIS FOLDER
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  index.html        The whole tool — open or upload this.
  scene-helper.js   The code that turns your text into /scene codes.
  tinymce/          The text editor, bundled in (self-hosted, no
                    API key, works offline). Just leave it alongside
                    index.html.
  font/             (Optional) drop Prezident.ttf here for the
                    RDR2-style preview font. Not required.
  README.txt        This file.

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HOW TO HOST IT (pick any one)
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1) EASIEST — just open it.
   Double-click index.html. It runs straight from your computer,
   no server needed.

2) ANY WEB HOST / cPanel / FTP.
   Upload this whole folder to your web space (for example into a
   folder called "scene"). Then visit:
       https://yourdomain.com/scene/
   That's it — no PHP, no database, nothing to configure.

3) FREE STATIC HOSTING (GitHub Pages, Netlify, Cloudflare Pages, etc.)
   Drop these files into a repo or a deploy, and it just works.
   index.html is the entry point.

No build step. No dependencies to install. The text editor
(TinyMCE) is bundled right in the tinymce/ folder — self-hosted,
no API key, no sign-up, no warnings, and it even works offline.
The only thing loaded from the internet is Google Fonts (just for
looks); the tool still works without them.

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OPTIONAL: the RDR2-style preview font
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The in-editor preview can use the "Prezident" font to look more
like in-game text. It's optional and NOT included (licensing).
If you have Prezident.ttf, drop it into the font/ folder and it
turns on automatically. Without it, the tool works exactly the
same — only the preview font differs, never the generated code.

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COLOR CODES IT GENERATES
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Colors you pick in the toolbar map to RedM's formatting codes
(~e~ red, ~o~ yellow, ~q~ white, and so on), and text is set
UPPERCASE with <font size> tags, ready for /scene.

Enjoy — and happy roleplaying.
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