Changelog

Every update to the Rosewood Ridge mod and server, newest first. Current mod release: v0.4

v0.4

Mod July 21, 2026
  • Fixed: 9V batteries now actually charge in the battery charger — they plug in exactly like car batteries, and the charger's status lights respond to them.
  • Added: 9V cells charge at 20× the base rate (a dead battery fills in seconds — they're small, it makes sense).
  • Added: server-side diagnostics so charging issues can be spotted in logs.

Server Update

Server July 21, 2026
  • Added: mounted barbed wire now wounds infected — it cripples their legs (crawlers) and kills them with sustained contact. Fortify accordingly.
  • Changed: flag pole zones reworked — infected no longer spawn within 100m of a territory flag, but they can chase you into your base. No more vanishing zombies at the perimeter.

v0.2

Mod July 21, 2026
  • Fixed: battery chargers breaking/disappearing (v0.1 config bug — sorry, survivors).
  • Added: 9V battery slot on the battery charger.

Server Update

Server July 20, 2026
  • Added: 3× wildlife — deer, boar, cows, goats, sheep, and pigs roam in real numbers now. Wolves and bears stay vanilla.
  • Changed: vehicles never despawn — parked, driven, or damaged, they stay where you left them.
  • Changed: backpacks persist 14 days; tents persist 45 days.
  • Added: territory flags create infected-free zones around bases.

Server Launch Tuning

Server July 18, 2026
  • Changed: loot boosted to 4.5× vanilla across food, drink, weapons, ammo, magazines, optics, medical supplies, backpacks, and survival tools.
  • Changed: food decay disabled — nothing spoils.
  • Added: automatic server-side backups every 30 minutes.