Poggy Badges
Let your law enforcement, marshals, and medical staff wear their rank. Poggy Badge gives qualified players a…
Most store scripts stop at “player owns a shop.” This one starts there.
Your players buy a storefront, stock it, price it, hire staff, and then open a dashboard that tells them what actually sells — best sellers, dead stock, revenue by day, and every transaction with a name attached. Running a store becomes something they do, not something they own.
VORP Core, RSG Core, QBCore and RedEM:RP are detected at runtime. There is no setting to change and no version to pick. oxmysql is the only hard requirement — no menu resource, no input resource, no licensing resource.
Supply & demand pricing. Prices move with what players actually do. Flood the market and prices fall; leave a commodity alone and it recovers. Items in the same market influence each other. You declare which markets exist — pelts, fish, ore, crops, whatever your server trades. Nothing is hardcoded.
Commodities exchange. A trading floor NPC where players speculate on those markets, holding positions rather than goods and settling in cash against the live price. Position caps and a trade fee keep it honest. Short selling ships disabled.
Simulated customers. On a quiet server, shops get the occasional unseen customer so owning one still feels worthwhile. Deliberately stingy, with price caps and per-sale ceilings so nobody farms it.
A server that never switches these on carries no cost for them.
Coming from an older store script? It uses the standard playershops and shop_sales_log tables, so existing shops, ledgers, stock and history are already where it expects them. The SQL only adds missing columns; it drops nothing.
Poggy Markets is included in Poggy All Access — every script I make, in one package, including everything released from here on.
One-time purchase · instant download · free updates · support included.
Support: Rosewood Ridge RP
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