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Contract Jobs

High-stakes assignments for those willing to push beyond ordinary day labour. Contracts pay well — because the work isn't safe, isn't simple, and isn't available to everyone who asks.

AvailabilityOpen to All
IncomeHigh
DifficultyChallenging
TypeLimited Availability

📖 Overview

Contract Jobs are structured, higher-paying missions that go well beyond standard public work. They involve significant travel, active threats from bandits and outlaws, and often time or supply constraints that make failure a real possibility. The reward reflects the risk.

Contracts are available in two broad categories: Delivery Contracts (hauling valuable cargo across the territory) and Special Contracts (unique operations like escort missions, prisoner transport, and locomotive driving).

Not Always Available

Many contract jobs have global or per-player cooldowns and limited simultaneous slots. If a contract isn't showing as available, it may already be underway by another player or on a cooldown reset timer. Check back regularly.

📦 Delivery Contracts

Delivery contracts involve collecting a cargo load from a designated pickup point and transporting it safely to a distant destination. The further and more dangerous the route, the higher the pay.

Corn Delivery

Haul harvested corn from farming regions to town markets and distribution centres. Moderate distance, lower risk, and a reliable starting point for those new to contracts.

General Supplies

Transport essential goods — medicine, tools, foodstuffs — between towns. Supply runs can attract bandit attention, particularly on well-known trade routes.

Liqueur Running

A more sensitive cargo with a strict per-player cooldown (1 hour) — only one run is permitted per session. The cargo value is higher and attracts more attention from both outlaws and law enforcement watching for smugglers.

Liqueur Runs: One Per Hour

Liqueur deliveries are individually limited. You can only complete one run per hour per character, and only a limited number are available globally at any time. Plan accordingly — once the slot opens, move fast.

Explosives Transport

The most dangerous delivery contract on the roster. A limited global slot (one available at a time, 4-hour global cooldown) means this is a rare and high-value opportunity. Handle the cargo carefully — mishandling explosives-laden wagons has consequences.

Bring Backup for Explosives

The explosives contract is one of the highest single-payout jobs on offer, but a solo run is genuinely risky. Consider teaming up with a trusted partner for protection en route.

Special Contracts

Special contracts are unique, event-style missions activated at specific locations across the territory.

Escort Mission

Protect a moving target — a VIP NPC or valuable asset — from a start point to a safe destination while fending off scripted outlaw ambushes. Escort contracts carry a 30-minute personal cooldown per attempt.

Kidnapping Contract

A morally grey assignment — retrieve a captive individual and transport them to a designated location. Expect resistance. Carry a horse and restraints. 1-hour personal cooldown applies.

Roleplay These Seriously

Contracts like escort and kidnapping are prime opportunities for immersive RP. Don't treat them as mindless objectives — build a narrative around who you're protecting, why the target matters, and what's at stake if you fail.

Prisoner Transport

Transfer a prisoner from one facility to another across a long route. High risk — allies of the prisoner may attempt a rescue. Only one global slot is available at a time (4-hour reset). Extremely high pay for those who complete without incident.

Train Operation

The rarest contract — drive a locomotive along its scheduled route. There is only one active train operation slot available server-wide at any given time, with an 8-hour global reset. Priority goes to whoever activates it first. The payout is among the highest of any single contract job.

💰
The Train Job

If the train operation contract is available, take it immediately. An 8-hour global cooldown means it's rare. The pay is exceptional and it's one of the most unique experiences available on the server.

Availability & Cooldowns

ContractPlayer CooldownGlobal SlotsGlobal Cooldown
Corn DeliveryNoneMultiple15 min (per location)
Supplies DeliveryNoneMultiple30 min (per location)
Liqueur Run1 hrMultipleNone
Explosives TransportNone14 hrs
Escort Mission30 minMultiple30 min (per location)
Kidnapping Contract1 hrNone specifiedNone specified
Prisoner TransportNone14 hrs
Train OperationNone18 hrs

Risks & Hazards

  • Bandit NPCs will spawn to ambush high-value deliveries on certain routes — come armed.
  • Cargo can be lost if your wagon is destroyed or you are killed mid-mission. Failed contracts restart with no compensation.
  • Some contracts are non-simultaneous — only one player can attempt them at a time. There's a competitive element to starting before others.
  • The explosive transport requires careful driving — don't gallop over rough terrain with volatile cargo.

💡 Tips & Strategy

  • Check the contract board regularly — global cooldowns mean prime contracts open up unpredictably throughout the day.
  • Form a posse for dangerous contracts. An escort or prisoner transport with a partner covering your rear is dramatically safer than going alone.
  • Know the map. Faster route knowledge translates directly into cleaner, quicker completions and higher effective pay per hour.
  • For the explosives and prisoner contracts, monitor the Discord session channels to know when the global cooldown is likely to reset.
  • Don't attempt the train job without knowing the stops and basic locomotive controls first — practice quick reflexes for the prompts.